Answer by LukaKotar
Basically almost the same as in older versions of Unity, if you used them. You have to click on the asset containing the animation, and first specify a rig: click on the "Rig" tab in the inspector, and...
View ArticleAnswer by neoRiley
That's not the answer ;) There USED to be the functionality where you would import the FBX, and the animations were split FOR you without the complete hassle of doing it manually. You don't always have...
View ArticleAnswer by wwwang89
here,I give my answer ,maybe it just works for me.First,you can select your FBX model ,then you click the Animations tab and you can add your clips into three or more.Second you shoud click Rig tab...
View ArticleAnswer by elvis.x.zhou
Suppose you have model.fbx and model@run.fbx, model@idle.fbx, first switch animation type of the three to Legacy in Rig tab, then select model.fbx, uncheck Import Animation (very important), and then...
View ArticleAnswer by LukaKotar
Basically almost the same as in older versions of Unity, if you used them. You have to click on the asset containing the animation, and first specify a rig: click on the "Rig" tab in the inspector, and...
View ArticleAnswer by neoRiley
That's not the answer ;) There USED to be the functionality where you would import the FBX, and the animations were split FOR you without the complete hassle of doing it manually. You don't always have...
View ArticleAnswer by wwwang89
here,I give my answer ,maybe it just works for me.First,you can select your FBX model ,then you click the Animations tab and you can add your clips into three or more.Second you shoud click Rig tab...
View ArticleAnswer by elvis.x.zhou
Suppose you have model.fbx and model@run.fbx, model@idle.fbx, first switch animation type of the three to Legacy in Rig tab, then select model.fbx, uncheck Import Animation (very important), and then...
View Article
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